Glass bars, real spectrum
Each rainbow bar reads its own slice of the spectrum through the shared bar-family recipe: kicks slam through the lows and hi-hats shimmer the top end.
Holographic rainbow glass bars and a 3D glass album slab on a mirror floor: your release staged like a hologram exhibit.
Prism is a music visualizer that puts your track on a stage: a row of holographic rainbow glass spectrum bars, cyan sweeping into magenta, stands beside a chunky 3D glass slab of your cover art on a reflective floor. The whole scene is tilted back in perspective and mirror-reflected below the horizon, fading into a dark, iridescent accent-lit environment. Your title and artist name sit clean at the bottom center, with no panel behind them.
The glass bars ride the same validated reactivity that drives our whole linear-bar family (instant attack on hits, musical decay, a loudness envelope that lets choruses tower over verses, and a bass-only kick punch) while the album slab oscillates on a steady 3D loop and breathes on every kick. Nothing is faked: if the stage moves, your music moved it.
Each rainbow bar reads its own slice of the spectrum through the shared bar-family recipe: kicks slam through the lows and hi-hats shimmer the top end.
The artwork becomes a chunky glass slab standing on the mirror floor, oscillating in 3D and breathing on the kick: the centerpiece of the stage, not a corner thumbnail.
The whole composition tilts back under perspective and reflects below the horizon with a gradient fade, and a per-format layout keeps the stage reading as designed in landscape, portrait, and square.
The studio preview replays the exact per-frame analysis the renderer uses: what you see while editing is what your exported video looks like.