Per-layer spectrum waves
Each of the four wave layers reads its own frequency band, back (bass) to front (treble): kicks push broad swells through the back layer while hi-hats ripple across the crest.
Four glowing waves rolling under a starfield: bass swelling at the back, treble rippling up front, your artwork in a glowing chip above it all.
Resonance is a deep-night ambient music visualizer: four stacked, flowing waves in violet, blue, teal, and a bright cyan crest, drifting beneath a starfield with your cover art floating in a glow-bordered chip. Each wave layer owns its own slice of the spectrum: the broad back layer swells with your bass while the front layer ripples with the fine treble detail, so the whole ocean moves the way your mix does.
The waves scroll in time with your track's beat and their contours are smoothed into long, coherent swells, never jittery spikes. When the music goes quiet, the sea settles flat; when the chorus lands, every layer rises together. The studio preview runs the exact same analysis chain as the renderer, so what you tune is what you export.
Each of the four wave layers reads its own frequency band, back (bass) to front (treble): kicks push broad swells through the back layer while hi-hats ripple across the crest.
Your cover sits in a glow-bordered chip above the waves, with the border color fully yours, so the release stays the focal point of the night scene.
A silence gate lets the sea go flat between phrases, and a loudness envelope makes choruses visibly rise over verses. The scroll speed is locked to your track's beat.
The composition reads as designed in 16:9, 9:16, and 1:1: same waves, starfield, and chip, recomposed rather than cropped, with a scale control per format.