LimePulse documentation

Everything LimePulse does, in one manual. Getting started, every studio, export formats and specs for Spotify, Apple Music, YouTube and TikTok, billing and answers.

Getting started

  • What is LimePulse?

    LimePulse is browser-based software that turns music, podcasts and cover art into video: audio-reactive music visualizers, Spotify Canvas loops, Apple Music motion art, video podcasts and live visuals.

  • Creating an account

    How to sign up for LimePulse, what you can do for free without a card, and what subscribing unlocks. Email or Google, no install, no credit card to start.

  • Which studio should you use?

    Seven tools, one account. Which one to open for a single, an album, a Spotify Canvas, Apple Music motion art, a podcast episode or a live show.

  • Making your first video

    The whole path from signing up to a finished MP4: upload a track and cover art, pick a template, tune it, render and download. No editing experience needed.

  • Uploading music and artwork

    Which audio and image files LimePulse accepts, how long a track can be, what makes good cover art for a moving video, and how uploads are reused across projects.

The studios

  • The Music Visualizer

    Upload a track and cover art, pick from 42 audio-reactive templates, and render a full-length music video in 4K at 60 fps with no watermark.

  • Compose: the visualizer builder

    Compose a music video from an empty frame: 16 bar and wave looks, 15 props, text, images, lyrics and backgrounds, rendered in 4K at 60 fps.

  • Canvas: loops for Spotify Canvas

    Build the short vertical loop that plays behind your track on Spotify. Seamless by construction, sized and timed to Spotify's own guidelines, exported ready to upload.

  • Motion: motion art for Apple Music

    Make animated album art for Apple Music. The same loop editor at Apple's square and portrait frames, exported at the sizes Apple asks for.

  • Podcast: the video podcast studio

    Upload an episode and get a video podcast. Automatic speaker detection finds up to 4 voices, seats each host on an animated stage, and the visuals move with whoever is talking.

  • Stage: live visuals

    Build a scene and put it on a screen. Stage reacts to a microphone or a line-in in real time, for DJ sets, gigs and venues. Nothing is rendered.

  • Templates and visualizer looks

    The 42 templates and 16 visualizer looks, what kind of music each suits, and the difference between a template and a look.

Building a scene

  • Backgrounds

    The background modes every studio shares: a solid colour, an ambient gradient, your artwork blurred behind the scene, your own photo or a video.

  • Text and fonts

    Add titles, artist names and any other text to a video, across 200 fonts, with size, weight, alignment, colour and effects.

  • Images and logos

    Place logos, photos and extra artwork on the frame, with corner radius, shadow and reflection, and keep transparency intact.

  • Props

    The 15 objects you can place in a scene, from a spinning vinyl and a cassette to VU meters, a neon sign, subscribe animations and a QR code.

  • Lyric videos

    Make a lyric video by tapping the words in time, or let AI sync them for you in any language. Four designs, full control over type and motion.

  • Subscribe and follow animations

    Eight animated subscribe and follow prompts for YouTube and Instagram, with your channel name, handle and counts, timed to appear when you choose.

  • QR codes on video

    Put a scannable QR code on a music video in five styles, with timing controls, and the size rules that decide whether a phone can actually read it from a couch.

  • How big a QR code needs to be on screen

    How large a QR code has to be in a video for a phone to scan it, how long to leave it up, where to put it, and why a code on a TV needs different numbers.

  • Speakers and voice detection

    How LimePulse finds who is talking in a podcast episode, seats up to 4 speakers, and what to do when an intro jingle is mistaken for a person.

Live visuals and DJ sets

  • Audio input for live visuals: line in vs microphone

    How to get sound into audio reactive visuals: a line feed from the DJ mixer, a USB interface, a microphone in the room, or a loopback of what the machine is playing.

  • Syncing visuals to a DJ set

    The three ways visuals follow a DJ: tapping tempo by hand, a link protocol between machines, or detecting the beat from the audio itself. What each costs you.

  • Visuals for a DJ set, without hiring a VJ

    How a DJ runs their own visuals: what to prepare before the night, what to leave running, and how to make a screen react to the set without anyone operating it.

  • VJ software that runs in a browser

    What a browser can and cannot do as VJ software: audio input, full screen output to a second display, and where installed software is still the right answer.

  • Getting the picture to a projector or a screen

    Second displays, extend rather than mirror, resolution and shape, cable runs, and what to do when the house projector is the only screen you get.

  • Live visuals into OBS and a stream

    How to put reactive visuals into a stream: capturing the scene as a source, which audio the visuals should listen to, and what to watch on the machine.

Exporting and platform specs

  • Rendering and downloading

    What happens when you press Render, how long it takes, what to do if it fails, and where the finished MP4 ends up.

  • Export formats and sizes

    Every size LimePulse exports, and which platform each one is for. Landscape, vertical and square video, Spotify Canvas loops, Apple Music motion artwork and video podcasts.

  • Spotify Canvas specs: size, length and format

    The exact Spotify Canvas requirements: 9:16 vertical, 3 to 8 seconds, MP4 or JPG. Why Spotify's own pixel wording contradicts itself, what size actually uploads, and why Canvas uploads fail.

  • Motion artwork specs for Apple Music

    The real requirements for animated album art on Apple Music: 2048 x 2732 and 3840 x 3840, both files required, 8 to 35 seconds, and why a 60 fps export is rejected.

  • Delivering motion artwork through your distributor

    You cannot upload motion artwork to Apple Music yourself. Which distributors deliver it, what DistroKid and TuneCore publish, and the rules that get a file rejected.

  • Animated cover art is not showing on Apple Music

    Animated album covers missing on Apple Music: the listener settings that switch them off, and the delivery mistakes that stop an artist's motion artwork from ever appearing.

  • YouTube video specs for music

    YouTube's recommended resolutions and aspect ratios, what to upload for a music video, the upload limits, and why a 4K upload looks better even on a 1080p screen.

  • YouTube Shorts specs

    What makes a video a Short, the 3 minute limit, the 1080p upload cap, and the date rule that catches musicians on an Official Artist Channel.

  • YouTube end screens and cards

    The exact end screen rules: the last 5 to 20 seconds, four elements at 16:9, a 25 second minimum video length, five cards, and where end screens never show.

  • Do visualizers count as reused or inauthentic content?

    What YouTube's reused and inauthentic content policies actually say, why a visualizer of your own music is not the problem, and what genuinely puts monetization at risk.

  • Vertical video specs for Reels, Shorts and TikTok

    The vertical size to export for TikTok, Instagram Reels and YouTube Shorts, how long a clip can be on each, and how to cut a vertical version of a song you have already made.

Account and billing

  • Plans and pricing

    What the Creator plan includes, what is free, and what $9.99 a month or $99.99 a year covers across all seven studios.

  • Billing, invoices and cancelling

    How billing works, where to find invoices, how to change a card, how to switch between monthly and yearly, and what happens when you cancel.

  • Your library

    Where projects, rendered videos, audio, photos and video uploads live, how long renders are kept, and how to find things again.

  • Account settings

    Changing your name, email address and password, and permanently deleting your account and everything in it.

  • Publishing to YouTube

    Send a finished render straight to your YouTube channel: connecting the account, setting the title, description, tags and visibility, and what stays under your control.

Answers

  • Podcast video specs for YouTube and Spotify

    What a podcast video has to be for YouTube and Spotify: sizes, frame rates and length limits, why an audio file alone will not upload, and what a static-image episode really is.

  • Frequently asked questions

    The questions people ask most: what it costs, whether there is a watermark, what you can upload, who owns the videos, and whether it works on your machine.

  • Troubleshooting

    What to do when a render fails, an upload will not go through, the preview stutters or a finished video does not look the way you expected.

  • Glossary

    Plain definitions of the words that come up: audio-reactive, spectrum, waveform, visualizer, Canvas, motion artwork, audiogram, loop, safe zone and more.