Stage: live visuals
Build a scene and put it on a screen. Stage reacts to a microphone or a line-in in real time, for DJ sets, gigs and venues. Nothing is rendered.
Stage, the live visuals studio, is the one studio that produces no file. You build a scene the way you build a visualizer, then point it at a screen and let it react to the room. It is for DJ sets, release shows, bars and anywhere a screen needs to move with the music.
What does it listen to?
Any audio input the machine offers: a microphone in the room, a line-in, a USB audio interface or a mixer. A DJ plugs the booth output into an interface and the visuals follow the set. It can also listen to what the machine itself is playing, if your system exposes a loopback input.
The setup check
Every time you open a scene, Stage runs two checks. The first picks the audio input and shows a pair of meters so you can see sound arriving before the doors open. The second measures what your machine can actually draw, by running a real scene for a few seconds and counting the frames it delivered, then scores it out of 100 and tells you how many elements to build.
It also reports whether the browser is using your graphics card. A machine quietly drawing on the processor is the single most common reason live visuals stutter, and no amount of simplifying the scene fixes it.
Why does it run every time?
Because the answer changes with what else is open on the machine. A score from last week says nothing about the laptop you are about to run a show on.
Related reading
- The Stage product page
- Live music visuals from a browser
- Stage visuals for small venues, bars and release shows
Last updated 2026-09-15
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